
This interactive graphic novel lets both adults and young people play and replay different scenarios from the perspective of a young girl who is being groomed. The reader can help teach the young girl to seek help whilst simultaneously pursuing their curiosity, pushing the girl’s community to investigate her behaviour. The reader’s choices will influence the flow of the narrative.
Parents, Friends, Teachers and all other members of the community can take part in the journey to disclosure. It often takes a long time for a young person with “something to say” to come forward and there is no prescribed right or wrong way to do it. These themes are explored in this graphic novel. The message the reader is left with is that all that matters is to start talking about it and having the courage to have the conversation.


Evolution of Emily's design: watercolour & digital

Set of expressions used as reference for animation

screenshots of the expressions used in the animation
Created with Moho 12 (Anime Studio)
Sexual abuses does not necessarily involve physical contact or violences to be constituted.
Animation created with Moho 12 (Anime Studio)
Assets created with Adobe Photoshop. Animation made with Moho 12
You will find below some of my research for backgrounds and ambience. The goal is to create a realistic yet cartoonish environment for Emily to evolve in.

Clean sketch of elements for Emily's bedroom. The oblique perspective makes it easier for future animation.

First coloured version of Emily's bedroom




Sketch of the street where Emily's lives

At the beginning of the story, Emily walk to school with her friends.


Near the end of the story, Emily walks to school alone, a dark shadow following her. It's winter, everything is cold and hostile.
Here are a few glimpse of what the first chapter would look like.










the Reader will have to drag the phone up from the bottom of the screen.


This sequence will be animated in the graphic novel

